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On 02/06/2003 at 08:55, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;
How can I figure out if the actual rendering process was canceled or not because I have to do a lot of calculation and so it need time sometimes and because of that I want to make a check in my loops if the rendering process was canceled or not but I didn't find a command for that.
Has anybody a idea?
On 02/06/2003 at 10:08, xxxxxxxx wrote:
Use BaseThread::TestBreak() with the thread that you got in InitRender() in InitRenderStruct.
On 02/06/2003 at 12:13, xxxxxxxx wrote:
It is working perfect.