Cancel Rendering

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 02/06/2003 at 08:55, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:   Windows  ;   
Language(s) :     C++  ;

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Hi,
How can I figure out if the actual rendering process was canceled or not because I have to do a lot of calculation and so it need time sometimes and because of that I want to make a check in my loops if the rendering process was canceled or not but I didn't find a command for that.
Has anybody a idea?
Cathleen

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 02/06/2003 at 10:08, xxxxxxxx wrote:

Use BaseThread::TestBreak() with the thread that you got in InitRender() in InitRenderStruct.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 02/06/2003 at 12:13, xxxxxxxx wrote:

It is working perfect.
thanks
Cathleen