While prototyping a new plugin, I accidentally noticed that a
GeDialog does have a small shadow around it. On Windows 10 this is barely noticable, on macOS (Mavericks, Sierra, High Sierra) it is more obvious.
I understand that the shadow is an OS related feature, and not controlled by Cinema.
However, the reason I accidentally noticed this is because when opening
DLG_TYPE::ASYNC_POPUPEDIT there is no shadow at all on Windows 10, in contrary to a dialog with menu bar and window frame.
While on macOS the shadow is always present, no matter the dialog type.
I haven't looked further in details, but it seems the popup menu also do not show any shadows on Windows 10, while I didn't check what happens on macOS in this regard.
As such I was wondering if there was a way to prevent shadows from showing up on macOS using specific dialog settings, same as what happens on Windows 10? Or if this behaviour on Windows 10 is just an undocumented feature?