local/world coordinate system in c4d..

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/05/2003 at 07:11, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:   Windows  ;   
Language(s) :     C++  ;

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How can I find out if the user has enabled the "use local/world coordinate system" in Cinema 4D?
I cannot seem to find it :
Thanks
Samir

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 30/05/2003 at 13:15, xxxxxxxx wrote:

Howdy Samir,

If you are looking for the coordinate system for the document defined in the toolbar ( by default ) you can use the following:

BaseContainer bc = doc->GetData( SETTINGS_GENERAL );
The current state is "bc.GetBool( DOCUMENT_STATEW )"

The state of XYZ can be retrieved by using the same functions and the enumerations of DOCUMENT_STATEX, DOCUMENT_STATEY, and DOCUMENT_STATEZ.

Have a beautiful day!

Your friend,
darf

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 31/05/2003 at 04:00, xxxxxxxx wrote:

Hi Darf,
thanks once again 🙂 That was exactly what I was looking for. Great!
Cheers
Samir