Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/05/2003 at 07:11, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.100 Platform: Windows ; Language(s) : C++ ;
--------- How can I find out if the user has enabled the "use local/world coordinate system" in Cinema 4D? I cannot seem to find it : Thanks Samir
On 30/05/2003 at 13:15, xxxxxxxx wrote:
Howdy Samir,
If you are looking for the coordinate system for the document defined in the toolbar ( by default ) you can use the following:
BaseContainer bc = doc->GetData( SETTINGS_GENERAL ); The current state is "bc.GetBool( DOCUMENT_STATEW )"
The state of XYZ can be retrieved by using the same functions and the enumerations of DOCUMENT_STATEX, DOCUMENT_STATEY, and DOCUMENT_STATEZ.
Have a beautiful day!
Your friend, darf
On 31/05/2003 at 04:00, xxxxxxxx wrote:
Hi Darf, thanks once again That was exactly what I was looking for. Great! Cheers Samir