local/world coordinate system in c4d..



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/05/2003 at 07:11, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.100 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    How can I find out if the user has enabled the "use local/world coordinate system" in Cinema 4D?
    I cannot seem to find it :
    Thanks
    Samir



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 30/05/2003 at 13:15, xxxxxxxx wrote:

    Howdy Samir,

    If you are looking for the coordinate system for the document defined in the toolbar ( by default ) you can use the following:

    BaseContainer bc = doc->GetData( SETTINGS_GENERAL );
    The current state is "bc.GetBool( DOCUMENT_STATEW )"

    The state of XYZ can be retrieved by using the same functions and the enumerations of DOCUMENT_STATEX, DOCUMENT_STATEY, and DOCUMENT_STATEZ.

    Have a beautiful day!

    Your friend,
    darf



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 31/05/2003 at 04:00, xxxxxxxx wrote:

    Hi Darf,
    thanks once again :) That was exactly what I was looking for. Great!
    Cheers
    Samir


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