Instances of Array Objects and co.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/05/2003 at 10:18, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.100 
    Platform:      
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    hi,
    I tested the first version of my NPR and it is working fine but when I want to render ArrayObjects and co he only render the original object. Is there a command to get the instances of the array objexts.
    thanks
    Cathleen



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/05/2003 at 10:19, xxxxxxxx wrote:

    Hi,
    sorry but I don't changed the language. I have this problem in C++ and not in C.O.F.F.E.E.
    Cathleen



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 29/05/2003 at 13:49, xxxxxxxx wrote:

    Hi Cathleen,

    You have to dive into the caches. I chose to generate my NPR strokes and fill geometry before the internal rendering began. You can use the geometry from the render document but I found that to be a little tricky.

    darf - cidertank.com



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/06/2003 at 04:49, xxxxxxxx wrote:

    Hi,
    thank you but how can I dive into the cache?
    Cathleen



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 04/06/2003 at 13:40, xxxxxxxx wrote:

    hi,
    I have found a much easier solution with BaseDocument->Polygonize. There you get all objects as polygons.
    Cathleen



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 04/06/2003 at 20:12, xxxxxxxx wrote:

    Quote: Originally posted by Cathleen on 04 June 2003
    >
    > * * *
    >
    > hi,
    >
    > I have found a much easier solution with BaseDocument->Polygonize. There you get all objects as polygons.
    >
    > Cathleen
    >
    >
    >
    >
    > * * *

    Well, that is an option. The only problem is that it is not RAM friendly. In large scenes it can use alot of RAM ( remember the scenes have already been polygonalized for rendering, the result of which is available through various volume data functions ).

    bt


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