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On 29/05/2003 at 10:18, xxxxxxxx wrote:
User Information: Cinema 4D Version: 8.100 Platform: Language(s) : C.O.F.F.E.E ;
--------- hi, I tested the first version of my NPR and it is working fine but when I want to render ArrayObjects and co he only render the original object. Is there a command to get the instances of the array objexts. thanks Cathleen
On 29/05/2003 at 10:19, xxxxxxxx wrote:
Hi, sorry but I don't changed the language. I have this problem in C++ and not in C.O.F.F.E.E. Cathleen
On 29/05/2003 at 13:49, xxxxxxxx wrote:
Hi Cathleen,
You have to dive into the caches. I chose to generate my NPR strokes and fill geometry before the internal rendering began. You can use the geometry from the render document but I found that to be a little tricky.
darf - cidertank.com
On 01/06/2003 at 04:49, xxxxxxxx wrote:
Hi, thank you but how can I dive into the cache? Cathleen
On 04/06/2003 at 13:40, xxxxxxxx wrote:
hi, I have found a much easier solution with BaseDocument->Polygonize. There you get all objects as polygons. Cathleen
On 04/06/2003 at 20:12, xxxxxxxx wrote:
Quote: Originally posted by Cathleen on 04 June 2003 > > * * * > > hi, > > I have found a much easier solution with BaseDocument->Polygonize. There you get all objects as polygons. > > Cathleen > > > > > * * *
Well, that is an option. The only problem is that it is not RAM friendly. In large scenes it can use alot of RAM ( remember the scenes have already been polygonalized for rendering, the result of which is available through various volume data functions ).
bt