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Finally had time to release the plugin. I started this project a long time ago, and its still not perfect but i'm using it with almost every project. I'm not a scripting wonder, it took me way more time then I wanted, therefor it's for sell, and not for free. Store Available for: R18, R19, R20, R21.
Bake renders to textures Bake the render output directly onto a new mesh, or the same mesh. Because we are working with a boundary, anything that falls within will be baked. This even allows you to bake a displacement, or hairs as a texture. Full tutorial can be watched in this post or here on YouTube: Tutorial Its a rather boring video sorry.. In this (3 minute) video make a bake from start to finish, and go over the pro's and con's.
Functionalities are:
Limitations are:
Small bug:
Hi-res to low-res Even when the render does not use UV’s, you can simply transfer the data over to a new map.
Redshift to texture You can do the same for any Redshift renders by baking them first onto itself with ‘Redshift bakeset’ and to a new model / new uv layout with ‘render to texture’.
You do need to convert it to pollies and use a non hair material, but it works great! Creating alphas is also not a problem. This scene and tutorial video will be included in the download.
Transfer texture to new model An extreme example is to go from a cube to a sphere, obviously this would look very weird but it's possible. Therefore you can bake literally anything as a HDRI.
Anything to a HDRI When you bake using a sphere as a boundary you can turn anything into an hdri.
Let me know what you think.
Thanks, Myosis
PS: For those who signed up a year ago, a discount code is on its way.