Cross platform screencapture code
C4DS last edited by C4DS
I was wondering if anyone might have a pointer to some cross-pllatform (Windows, macOS) lightweight API or other code to perform a screen capture.
Without going in too much details I am looking to develop a plugin where it might come handy to take a screen shot. Not only of the 3D viewport (as this could be achieved via the
EditorWindow.), but preferably the entire desktop.
I have looked at a possible solution using GDI, but this is Windows only. And not being an expert in macOS development I have no idea regarding available graphic frameworks (cocoa, metal, ?)
Any help would be appreciated.
Thanks in advance,
I noticed there is a
void* GetEditorWindow(void)available in c4d_bitmapfilter.h which according to this post in the legacy forum could be casted to an HWND. This might be helpful to get me started with Win32 GDI, but no idea for macOS.
C4DS last edited by
Got it working on Windows with Win32 GDI. That will allow me to further prototype the plugin. I will see how to proceed on macOS when I am ready to port the plugin over. Maybe by using CGWindowListCreateImage.
In the meantime I am still open for suggestions about a cross-platform solution.
ferdinand last edited by
I am not familiar with any C++ screen-grab libraries, so I cannot say much.
- I assume you are aware of the fact that there are multiple C++ implementations on GitHub. While I also would be hesitant to rely on some random github repository, taking a peak into what they are doing on the Mac side of things would not hurt.
- This probably does not satisfy your criteria of lightweight, but you could use the Python module
PILor its sort of successor
pillow. Both are very mature and have a screenshot functionality and are multi-platform. Although the screen-grab stuff does not work on Linux.
C4DS last edited by
Thanks for the suggestions.
I did indeed have a look at some implementations available on GitHub. But the few I looked at were just to large a project to find the proverbial needle in the haystack. Didn't want to waste my time going through all the code. Hence I went on to build my prototype implementation using Win32 GDI.
And I did indeed encounter some references to PIL and pillow while seeing if using Python provided alternative solutions. However, I have no experience with Python modules and their installation on customer's system. As such, I will probably stay clear from Python and the need for 3rd party modules.
m_adam last edited by
Hi @C4DS, just to confirm that there is nothing built-in Cinema 4D.
For python most of the library in the end only reroutes through OS call and does have a system dependant call, so you will probably end with something like that also in C++.