GetWidth() for GeDialog?

  • Hi,

    I understand there is GetWidth for GeUserArea.
    Is there also a GetWidth equivalent for GeDialog?

    I have a bunch of images in a grid with 5 colums.
    I want the number of columns to change based on the Width of the GeDialog

    Is there a way around this?

  • Hi @bentraje you can retrieve the size of the current window with BFM_ADJUSTSIZE

        def Message(self, msg, result) :
            if msg.GetId() == c4d.BFM_ADJUSTSIZE: 
              print 'x => ' + str(msg[c4d.BFM_ADJUSTSIZE_WIDTH])
              print 'y => ' + str(msg[c4d.BFM_ADJUSTSIZE_HEIGHT])
            return c4d.gui.GeDialog.Message(self, msg, result)

    Then it's up to you to store the value in a member variable of your class.


  • @m_adam

    Thank you. Works as expected.

  • Hi @m_adam .

    Apologies for bringing up the thread again. I just have a follow up question.

    The def Message works well for the consecutive duration of the dialog.
    But for the initial life (i.e on startup), the def Message will not be executed .

    Is there a way to determine the width and height of the dialog upon its startup?

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