Weird Bone Weight problem

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 28/05/2003 at 18:43, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:   Windows  ;   
Language(s) :     C++  ;

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I was able within my plugin to create a set of bones, get them in the right location, parent them, (then get them back into the right location :) ) and link them to the weight vertex maps. The bones and maps have the same name.

The weight maps show up as the yellow and red on the model - and all values are between 0 and 1.0. After hitting fix on the root bone, all bones behave as expected if I leave off the weight maps. But when I have them linked to the weight maps with restriction tags on the bones, only the desired points move but they spin around 360 degress for roughly every 6 degrees I rotate a bone. The restriction value is 100%, but changing it doesn't seem to make a difference.

What could cause this problem? I'm perplexed.

Also, is there any way from within a plugin to activate the 'fix bone and children' command?

Thanks,
David

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/06/2003 at 10:30, xxxxxxxx wrote:

That sounds strange. Could you send a scene and some source to [email protected]?