Weird Bone Weight problem



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 28/05/2003 at 18:43, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.100 
    Platform:   Windows  ;   
    Language(s) :     C++  ;

    ---------
    I was able within my plugin to create a set of bones, get them in the right location, parent them, (then get them back into the right location :) ) and link them to the weight vertex maps. The bones and maps have the same name.

    The weight maps show up as the yellow and red on the model - and all values are between 0 and 1.0. After hitting fix on the root bone, all bones behave as expected if I leave off the weight maps. But when I have them linked to the weight maps with restriction tags on the bones, only the desired points move but they spin around 360 degress for roughly every 6 degrees I rotate a bone. The restriction value is 100%, but changing it doesn't seem to make a difference.

    What could cause this problem? I'm perplexed.

    Also, is there any way from within a plugin to activate the 'fix bone and children' command?

    Thanks,
    David



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/06/2003 at 10:30, xxxxxxxx wrote:

    That sounds strange. Could you send a scene and some source to sdk_support@maxon.net?


Log in to reply