Hi!
For a render engine plugin, I would like to support animations (file sequences) as textures. In the bitmap shader, there are settings for animation, and c4d the automatically parses the texture file name to identify the frame number part which is modified per frame to render the appropriate texture.
Is there anyway to get, for a given Bitmap shader and timepoint (BaseTime or frame), the exact texture name that c4d would load for rendering?
We could try to reverse engineer this of course, but it would be really convenient and more robust if there was a function for accessing this.
Thanks!
/Filip