SOLVED About BaseView.WC()

my python plugins(draw some point in spline) work in R21 and R22 have different result in viewport
te.png

in Right/Top/Front view use code

bd.SetMatrix_Camera()
offset = c4d.Vector(0.0,0.0,-100000.0)
new_point = bd.WC(test_pointone) + offset
s = bd.WC(test_pointone) + offset
e = bd.WCtest_pointtwo) + offset

so i change code for R22

bd.SetMatrix_Camera()
offset = c4d.Vector(0.0,0.0,-100000.0)
in_v = c4d.Vector(1.0,-1.0,1.0)
new_point = (bd.WC(test_pointone) + offset) ^ in_v
s = (bd.WC(test_pointone) + offset) ^ in_v
e = (bd.WCtest_pointtwo) + offset) ^ in_v

R22 Change Something?
Thanks for any help!

I can indeed confirm the issue, I've filled a bug report and inform development team to know if its really a bug or the new viewport expecting other results (even if I think, it shouldn't matter since you are in screen space, SetMatrix_Camera should see the matrix correctly).

Cheers,
Maxime.

I can indeed confirm the issue, I've filled a bug report and inform development team to know if its really a bug or the new viewport expecting other results (even if I think, it shouldn't matter since you are in screen space, SetMatrix_Camera should see the matrix correctly).

Cheers,
Maxime.

It seems that BaseDraw.GetViewMatrix is changed in R22 as well. It always returns ident matrix.

Regards,
Kristian

@kikizg Yes we are aware of it and it's already reported.

Thanks for you feedback, if you find other weird stuff, please post them.
Cheers,
Maxime.