THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/05/2003 at 06:33, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;
vor my NPR renderer I need viewclipping, that means that the screen coordinates of points from edges they are outside are zero. I do this thinks in camera coordinates and after that I want to transform the camera coordinates in screen coordinates. But for this I need the camera coordinates of the view volume that means that I need the camera coordinates of View 0,0 and view 320,240 (e.g). Have anybody a idea how I can get this coordinates and what are the normales of the viewplanes (top,front,left,right) in camera coordinates, so that I can calculate the Intersection of the object and planes in camera coordinates?
Thanks and I hope you can halp me because I became crazy with this thinks