SOLVED Hide a tab group of a resource-based GeDialog

Hi,

I have a dialog with a tab group here. All the dialog contents is defined via a .res file.
When the Dialog opens, I want to hide one of the tab groups and change the dialog title, depending on a bool value.

The tab group is defined in the .res file like this (I shortened it a little):

TAB DLG_TAB_GROUP
{
	SELECTION_TABS;
	SCALE_H; SCALE_V;

	GROUP DLG_TAB_GROUP_0
	{
		NAME DLG_TAB_GROUP_0_TITLE;
		SCALE_H; SCALE_V;
		BORDERSIZE 10,10,10,10;
		COLUMNS 1;

		STATICTEXT DLG_TAB_0_HELP1 { NAME DLG_TAB_0_HELP1; }
		STATICTEXT DLG_TAB_0_HELP2 { NAME DLG_TAB_0_HELP2; }
		STATICTEXT DLG_TAB_0_HELP3 { NAME DLG_TAB_0_HELP3; }
	}

	GROUP DLG_TAB_GROUP_1
	{
		NAME DLG_TAB_GROUP_1_TITLE;
		ALIGN_TOP; SCALE_H; SCALE_V;
		BORDERSIZE 10,10,10,10;
		COLUMNS 1;

		STATICTEXT DLG_TAB_1_HELP1 { NAME DLG_TAB_1_HELP1; }
		STATICTEXT DLG_TAB_1_HELP2 { NAME DLG_TAB_1_HELP2; }
		STATICTEXT DLG_TAB_1_HELP3 { NAME DLG_TAB_1_HELP3; }
	}

	GROUP DLG_TAB_GROUP_2
	{
		NAME DLG_TAB_GROUP_2_NAME;
		ALIGN_TOP; SCALE_H; SCALE_V;
		BORDERSIZE 10,10,10,10;
		COLUMNS 1;

		STATICTEXT DLG_TAB_2_HELP1 { NAME DLG_TAB_2_HELP1; }
		STATICTEXT DLG_TAB_2_HELP2 { NAME DLG_TAB_2_HELP2; }
		STATICTEXT DLG_TAB_2_HELP3 { NAME DLG_TAB_2_HELP3; }
	}
}

The code looks like this:

Bool SomeDialog::CreateLayout()
{
	if (!GeDialog::CreateLayout())
		return false;

	// load dialog from resource file
	if (!LoadDialogResource(DLG_SOMEDIALOG, nullptr, 0))
		return false;

	if (_showFirstTab)
	{
		SetTitle(GeLoadString(IDS_SOMETITLE));
	}
	else
	{
		SetTitle(GeLoadString(IDS_SOMEOTHERTITLE));
		HideElement(DLG_TAB_GROUP_0, true);
	}
	return true;
}

Changing the title works fine. But the tab group is not hidden, it's still visible.

Any tips or advice?

Cheers & greetings,
Frank

Hi Frank sorry for the delay needed for this issue,

I get the time to look at it, and this is the thing I should have checked first, but either in a GeDialog with a Layout created in a script, I'm not able to hide a tab.
Since you said it was working previously, could you confirm you don't want to hide only the content (in your case the 3 StaticText) but also the tab in the tab entry, isn't? If yes could you provide a code sample because I would say even in a normal case I'm not able to reproduce.

import c4d

class Dlg(c4d.gui.GeDialog):
    def CreateLayout(self):
        
        if self.TabGroupBegin(10001, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, tabtype=c4d.TAB_TABS):
            
            if self.GroupBegin(10010, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, 0, title="First Tab"):
                self.AddStaticText(10011, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, name="Text01")
                self.GroupEnd()
                
            if self.GroupBegin(10020, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, 0, title="Second Tab"):
                self.AddStaticText(10021, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, name="Text02")
                self.GroupEnd()

        self.GroupEnd()
        self.AddButton(10030, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, name="Remove First Tab")
        
        return True
    
    def Command(self, id, msg):
        if id == 10030:
            print self.HideElement(10010, True)
            print self.LayoutChanged(10001)
            
        return True
    
def main():
    global dlg
    dlg = Dlg()
    dlg.Open(c4d.DLG_TYPE_ASYNC)

# Execute main()
if __name__=='__main__':
    main()

To me, the only way to remove a tab is to flush the complete group master of the TabGroup and re-add tabs except for the one you don't want.

Cheers,
Maxime.

Maybe you have to call LayoutChanged() after that. See gedialog_gadgets.cpp.

Oh, right, I'll check that. Thanks!

Not sure why this was marked as solved. It's not.
I have added the call LayoutChanged(DLG_TAB_GROUP); as suggested, but it changed nothing.

So, the question remains: How do I hide a TAB in a TAB group defined in a .res file?

Bool SomeDialog::CreateLayout()
{
	if (!GeDialog::CreateLayout())
		return false;

	// load dialog from resource file
	if (!LoadDialogResource(DLG_SOMEDIALOG, nullptr, 0))
		return false;

	if (_showFirstTab)
	{
		SetTitle(GeLoadString(IDS_SOMETITLE));
	}
	else
	{
		SetTitle(GeLoadString(IDS_SOMEOTHERTITLE));
		HideElement(DLG_TAB_GROUP_0, true);
		LayoutChanged(DLG_TAB_GROUP);
	}
	return true;
}

I also tried LayoutChanged(DLG_TAB_GROUP_0) and LayoutChanged(DLG_SOMEDIALOG), with no effect whatsoever.

Cheers,
Frank

@PluginStudent said in Hide a tab group of a resource-based GeDialog:

Maybe you have to call LayoutChanged() after that. See gedialog_gadgets.cpp.

Thanks for that example! However, in that code, hiding the group is done in Command(), so on user interaction. I need to hide it when the dialog is opened. The second (and probably most significant) difference is that it's a dialog which creates its complete layout in CreateLayout(). My dialog was like that before, and hiding the tab group worked just fine. But now I changed my dialog to load its layout from a .res file, and since then the group does not hide anymore.

Hi @fwilleke80 sorry for the trouble I thought the answers by Sebastian solved your issue, so I set it to fixed sorry.

Regarding the problem, I have to dig into it more on Monday, but I guess this is due that LoadDialogResource actually creates a new dialog that is embedded within the original dialog, but of course, nothing you can change, so I have to see if it's a bug of something else missing 🙂

Cheers,
Maxime.

Thanks, that would be nice. If you find out that it's not possible to do dynamic changes to a .res file-based dialog, I have to undo quite some changes here 😉

Hi Frank sorry for the delay needed for this issue,

I get the time to look at it, and this is the thing I should have checked first, but either in a GeDialog with a Layout created in a script, I'm not able to hide a tab.
Since you said it was working previously, could you confirm you don't want to hide only the content (in your case the 3 StaticText) but also the tab in the tab entry, isn't? If yes could you provide a code sample because I would say even in a normal case I'm not able to reproduce.

import c4d

class Dlg(c4d.gui.GeDialog):
    def CreateLayout(self):
        
        if self.TabGroupBegin(10001, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, tabtype=c4d.TAB_TABS):
            
            if self.GroupBegin(10010, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, 0, title="First Tab"):
                self.AddStaticText(10011, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, name="Text01")
                self.GroupEnd()
                
            if self.GroupBegin(10020, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, 0, title="Second Tab"):
                self.AddStaticText(10021, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, name="Text02")
                self.GroupEnd()

        self.GroupEnd()
        self.AddButton(10030, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, name="Remove First Tab")
        
        return True
    
    def Command(self, id, msg):
        if id == 10030:
            print self.HideElement(10010, True)
            print self.LayoutChanged(10001)
            
        return True
    
def main():
    global dlg
    dlg = Dlg()
    dlg.Open(c4d.DLG_TYPE_ASYNC)

# Execute main()
if __name__=='__main__':
    main()

To me, the only way to remove a tab is to flush the complete group master of the TabGroup and re-add tabs except for the one you don't want.

Cheers,
Maxime.