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On 26/05/2003 at 09:13, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;
Can anyone please advise how I would go about applying an offset value to an object that has been animated and have the value apply to each key instance along the timeline? (I am using R7) - in COFFEE.
I have created a small plugin that can apply an offset value to a single instance - but not over time.
On 26/05/2003 at 13:34, xxxxxxxx wrote:
Use key = key->GetNext() and a while-loop.
Or just move the tracks to a dummy null parent and adjust the child object's rotation.