Textures - Changing Values

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 25/05/2003 at 16:49, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:   Windows  ;   
Language(s) :     C++  ;

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I've created my set of materials. I can enable the needed channels, but I can't set any of the values in the channels.

I was trying:
m->SetChannelState(CHANNEL_COLOR,TRUE); - works fine
BaseChannel *b = m->GetChannel(CHANNEL_COLOR);
BaseContainer c = b->GetData();
c.SetVector(MATERIAL_COLOR_COLOR,myVector); - for color
c.SetReal(MATERIAL_COLOR_BRIGHTNESS,myReal);
b->SetData(c);
No values change.

First attempt to understand and use containers - enum values came from the material.h file.

Thanks,
David

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 26/05/2003 at 01:00, xxxxxxxx wrote:

Try calling m->Update(TRUE, TRUE) after making the changes.