i'm working on my custom shader that can have a lot of subshaders as the C4D Layer shaders.
Using HandleShaderMessage i get problem with TextureManager. Every time i add a texture, in TexManager the list will be replaced by last shader added and also with Save Project with Asset i get Double Textures, renamed, in Tex Folder.
My question is: Do i really need to use HandleShaderMessage? If so.. why ?
Thanks in advance