Apply a step value in SetHandle function

Hi,
REAL MYOBJECT_HEIGHT { UNIT METER; CUSTOMGUI REALSLIDER; MIN 0; MAXSLIDER 200.0; STEP 20;}
I have an object that have a Description Resource element with "20" as STEP value and I want to apply the STEP value on the height value of the SetHandle() function
def SetHandle(self, op, handle_index, handle_position, info): handle_origin = HandleInfo() self.GetHandle(op, handle_index, handle_origin) data = op.GetDataInstance() if data is None or not self.handle: return height = data.GetFloat(c4d.LKC_KINOFLO_HEIGHT) value = (handle_position  handle_origin.position) * info.direction if handle_index == 0: op[c4d.MYOBJECT_HEIGHT] += value
Thanks.

Hi,
this is probably a question of taste, but to me your solution seems a bit complicated. A quantized value can be expressed just as
quant_value = int(value / stride) * stride
, wherevalue
andstride
are floating point values. You can replaceint
withmath.floor
ormath.ceil
if you do not want to round to the closest neighbour, but always to the lower or higher neighbour.Cheers,
zipit

@mfersaoui
I found something like this:op[c4d.MYOBJECT_HEIGHT] += value mod = op[c4d.MYOBJECT_HEIGHT] % 20 op[c4d.MYOBJECT_HEIGHT] = op[c4d.MYOBJECT_HEIGHT] if mod == 0 else (op[c4d.MYOBJECT_HEIGHT]  mod) + 20

Hi,
this is probably a question of taste, but to me your solution seems a bit complicated. A quantized value can be expressed just as
quant_value = int(value / stride) * stride
, wherevalue
andstride
are floating point values. You can replaceint
withmath.floor
ormath.ceil
if you do not want to round to the closest neighbour, but always to the lower or higher neighbour.Cheers,
zipit

@zipit
Hi,
Thank you.