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On 25/05/2003 at 10:07, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Mac ;
Language(s) : C.O.F.F.E.E ;
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Is there any in-built routine to calculate if the oriented Bounding Boxes of two objects intersect?
With oriented bounding boxes I mean the bounding boxes that are around the objects when they are oriented by 0,0,0 but that are rotated when the object is rotated too. Is this clear?
Thank you very much in advance.
Rui Batista