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On 25/05/2003 at 10:07, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Platform: Mac ;
Language(s) : C.O.F.F.E.E ;
Is there any in-built routine to calculate if the oriented Bounding Boxes of two objects intersect?
With oriented bounding boxes I mean the bounding boxes that are around the objects when they are oriented by 0,0,0 but that are rotated when the object is rotated too. Is this clear? ;-)
Thank you very much in advance.