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On 24/05/2003 at 22:38, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;
How can I create polygon selections to use with multiple materials on polygon objects? I get an instant crash trying to create a Tpolygon tag on a polygon object and the Tpolygonselection tag has no accessors that would let me set which polys are part of the set. No examples for these guys. I need two sets of groupings - one for surfaces to apply uv based textures to - and one denoting groups that I will be using to create bone weight maps later.
How can I divide up the model I've imported so I can properly texture it from within my plugin?
(where I can find samples, the sdk has gotten me up and running very fast!)