I am wondering how to detect a change in
BITMAPSHADER_FILENAME of a
Say I have a
GeDialog which lists information of the current active object.
A material was created and assigned to the object.That material has a
The dialog displays the filename of the bitmap by parsing the
BaseShader is an instance of
Xbitmap it gets the
Now, when the user replaces the bitmap of the color channel with another bitmap, what trigger could be used to detect this from within the
Is some kind of message sent (EVMSG_xxx)?
I 'd like to broaden the question a little. Next to knowing how to detect a change of bitmap in a material, what would be the best way to detect a change of material? How to detect when user removes or assigns a material to a