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On 13/05/2003 at 13:13, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C++ ;
I have a question about the BaseDraw functions. I take the coordinate transformation of BaseDraw to get the final coordinates of my NPR. But when I want to render a animation then they render all the time the current frame because the basedraw is set to this one. Is there any way to set the BaseDraw to a new framenumber so that when I'm rendering a animation I can set the baseDraw frame to the current renderframe, so that I get the right coordinates?
On 14/05/2003 at 13:46, xxxxxxxx wrote:
I assume you are using the basedraw pointers from GetRenderBaseDraw form the current subframe vp document?
That works perfectly for me. Even with scene motion blur.