Hi, I'm trying to copy a shader from one material to another. I know how to set the other material to the same type of shader but I don't know how to copy it exactly? for example if the noise parameters were tweaked on the texture we're copying.
The code assumes 2 materials are selected for coping the shader.
#Get the type of shader from 1st Material
shaderType = c4d.BaseList2D(mat[c4d.MATERIAL_LUMINANCE_SHADER].GetType())
#Set shader to same type on 2nd
mat[c4d.MATERIAL_ALPHA_SHADER] = shaderType
InsertShader() and the parameter do NOT need the shader type. They desire an actual shader instance. You can create a clone of the original shader with GetClone().
See also BaseShader Manual.
Thanks Bach! I knew it was going to be something simple like that.