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On 12/05/2003 at 13:48, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Language(s) : C.O.F.F.E.E ; C++ ;
I began with my NPR. I build the final picture by my self and don't want that C4d make the complete normal rendering before. At the moment I insert my picture calculation after ExecuteLine when the VP_INNER function was calles the secound time and so first I see the normal rendering and then he make the rendering again with my algorithm. I don't want to put the code into the execute line because I write my picture not line for line. I test it to put the code in VP_INNER when it was called the first time but then he only made the normal rendering because of the Execute_Line I think. Is there any way that I can jump over the normal rendering, so that they do only my picture calculation and not the normal calculation before?
I hope anybody understand my problem?
On 12/05/2003 at 18:19, xxxxxxxx wrote:
My first try I was actually removing the geometry. Now, I just add a custom environment shader that is opaque. Apply it to an environment object and avoid the extra rendering. Takes a little hacking and pushing around but it works for me. I would suggest not even overloading ExecuteLine or ExecutePixel. Are you utilizing a raster only solution? Trust me on this, use a geometry stroke system. Much easier in the end. You can then use procedural brushes and that rocks! Anyway, hope that helps.
On 13/05/2003 at 04:43, xxxxxxxx wrote:
tanks a lot I will test it in the next days. At the end I need only line drawings from the object silhouette it is a real special NPR for my company. But how can I get a geometry stroke system?