Integrating a CallCommand() with Built-In Save Dialog?

  • Hi,

    I'm trying to create a script that

    1. Exports All Skin Weights in the Scene to an External File
    2. Name Each file with an Object Name

    I want to piggy back on C4D's Save Weights (under the Weight Manager) with the c4d.CallCommand(1028186)
    The problem is I don't know how to perform the naming of each file.
    When I execute c4d.CallCommand(1028186), I have no access to the Save Dialog.

    Is there a way around this? Or should I just create my own weight saver (ouch)?

    Thank you for looking at my problem.

  • Hello,

    it's not possible to bypass that dialogbox or set a filename.
    Using CallCommand is like a user pressing a button in the UI, so if you have a DialogBox, you are blocked and you must use something else.

    It is possible to retrieve all the weight for all joints.

    some doc that could help you :

    on the tag function you got the GetWeightMap that is interesting.

    You can export that to a binary format of you own or an xml, it's up to you.


  • @m_magalhaes

    Thanks for the confirmation.

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