SOLVED Quick Tab Radio for GeDialog?

Hi,

How do I create the 'quick tab radio' button in the gedialog?
What I found so far is only "radio buttons".

The c4d.gui.QuickTabCustomGui seems to be for actual tabs where you insert content and not like a button tab buttons.

You can see what I am going for here:
https://www.dropbox.com/s/5mik32wlhcwftcm/c4d204_quick_tab_radio_button_for_gedialog.jpg?dl=0

There is a relative thread about it here but its not really conclusive.

Is there a way around this?

Hi bentraje, the QuickTab Radio widget is obtained by still using the QuickTabCustomGui.

Find below a simplified snippet on how to get the result you'r looking for

import c4d

ID_QUICKTABSRADIO_BAR = 1000  # ID for the quicktab customGui

class QuickTabRadio(c4d.gui.GeDialog):

    def __init__(self):
        self._quickTabRadio = None  # Stores the quicktab custom GUI

    def CreateLayout(self):
        # Creates a QuickTab Custom Gui
        bc = c4d.BaseContainer()
        bc.SetBool(c4d.QUICKTAB_SHOWSINGLE, True)
        bc.SetBool(c4d.QUICKTAB_NOMULTISELECT, True)
        self._quickTabRadio = self.AddCustomGui(ID_QUICKTABSRADIO_BAR, c4d.CUSTOMGUI_QUICKTAB, '',
                                           c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, 0, 0, bc)
        self._quickTabRadio.AppendString(100, "FK", False)
        self._quickTabRadio.AppendString(200, "IK", False)

        return True

    def Command (self, id, msg):
        if id == ID_QUICKTABSRADIO_BAR and self._quickTabRadio:
            if self._quickTabRadio.IsSelected(100):
                print "FK is selected"
            if self._quickTabRadio.IsSelected(200):
                print "IK is selected"

        return True


# Main function
def main():
    # Initializes the dialog
    diag = QuickTabRadio()

    # Opens the dialog in modal mode
    diag.Open(dlgtype=c4d.DLG_TYPE_MODAL, defaultw=100, defaulth=100)


# Execute main()
if __name__ == '__main__':
    main()

Hi @bentraje, following up with a discussion with @s_bach (thanks for watching over) you can also consider the following implementation:

import c4d

ID_QUICKTABSRADIO_BAR = 1000  # ID for the quicktab customGui
 
class QuickTabRadio(c4d.gui.GeDialog):
 
    def CreateLayout(self):
 
       
        items = c4d.BaseContainer()
        items.SetString(1, "FK")
        items.SetString(2, "IK")
        
        bc = c4d.BaseContainer()
        bc.SetContainer(c4d.DESC_CYCLE, items)
       
        gadet = self.AddCustomGui(ID_QUICKTABSRADIO_BAR, 200000281, '',  c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, 0, 0, bc)
       
        # set initial value
        gadet.SetData(2)
       
        return True
 
    def Command(self, id, msg):
 
        # react to interaction
        if id == ID_QUICKTABSRADIO_BAR:   
            value = msg[c4d.BFM_ACTION_VALUE]
            print(value)
 
        return c4d.gui.GeDialog.Command(self, id, msg)

@r_gigante

Thank you for the response and especially for the alternative code (first time to see a line with msg[c4d.BFM_ACTION_VALUE].

Both code works as expected.