Metric Scale of BaseObjects

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/05/2003 at 08:38, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   7.303 
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;

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Hi !
I want to scale any BaseObject (especially polygon objects) by absolute metric values (e.g. 700m) and not by scaling factors (e.g. 1.9).
Does anyone know how to accomplish this ?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 06/05/2003 at 14:02, xxxxxxxx wrote:

In C.O.F.F.E.E. you have to calcluate the dimension of the object yourself, by iterating through all points and finding the bounding box. Then you can calculate the scaling factors.