Metric Scale of BaseObjects



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/05/2003 at 08:38, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   7.303 
    Platform:   Windows  ;   
    Language(s) :   C.O.F.F.E.E  ;

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    Hi !
    I want to scale any BaseObject (especially polygon objects) by absolute metric values (e.g. 700m) and not by scaling factors (e.g. 1.9).
    Does anyone know how to accomplish this ?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 06/05/2003 at 14:02, xxxxxxxx wrote:

    In C.O.F.F.E.E. you have to calcluate the dimension of the object yourself, by iterating through all points and finding the bounding box. Then you can calculate the scaling factors.


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