Triggering Keyboard Events in Dialogs



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/05/2003 at 14:02, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   7.303 
    Platform:      
    Language(s) :   C.O.F.F.E.E  ;

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    Hi,
    i want to trigger Keyboard Events in my GeModalDialog. In particular, i want to do a "live" object search: the user enters a string in a textfield and my plugin should propose objects that start with this string in a static text field(just like the "Freeze Selection" Function in R7 prop).
    Although I've already figured out that GeUserArea provides the necessary InputEvent()-Function, I don't know how this function interacts with my dialog.
    I'd really appreciate some code examples...
    Thanx in advance....



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 05/05/2003 at 15:09, xxxxxxxx wrote:

    please search this forum. I have once provided a complete codeexample for this problem.
    Best
    Samir


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