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Hi All,
i need to detect a key pressed while i'm inside my custom shader gui.
I also need to know if is possible to press a custom bitmap button (in the shader description) and prevent that the shader get dirty and prevent the refresh of this shader/material.
Thanks in advance and Merry Christmas to all Renato T.
HI Renato, thanks for reaching out us.
With regard to the first part of the question, you can indeed implement the iCustomGUI::Message() to intercept keyboard interaction and act accordingly.
With regard to the second part about avoiding the increase of the dirty counter on pressing a custom bitmap button, I don't think it's actually possible.
Cheers, Riccardo
Hi Riccardo,
many thanks for the infos
Cheers Renato