Detect Keyboard in a Shader Dialog.



  • Hi All,

    i need to detect a key pressed while i'm inside my custom shader gui.

    I also need to know if is possible to press a custom bitmap button (in the shader description) and prevent that the shader get dirty and prevent the refresh of this shader/material.

    Thanks in advance and Merry Christmas to all :)
    Renato T.



  • HI Renato, thanks for reaching out us.

    With regard to the first part of the question, you can indeed implement the iCustomGUI::Message() to intercept keyboard interaction and act accordingly.

    With regard to the second part about avoiding the increase of the dirty counter on pressing a custom bitmap button, I don't think it's actually possible.

    Cheers, Riccardo



  • HI Renato, thanks for reaching out us.

    With regard to the first part of the question, you can indeed implement the iCustomGUI::Message() to intercept keyboard interaction and act accordingly.

    With regard to the second part about avoiding the increase of the dirty counter on pressing a custom bitmap button, I don't think it's actually possible.

    Cheers, Riccardo



  • Hi Riccardo,

    many thanks for the infos :)

    Cheers
    Renato


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