To get the Enable status I can use
- obj[c4d.ID_BASEOBJECT_GENERATOR_FLAG] or
- obj.GetDeformMode()
But what to do for a polygon object?
See below example, for all various options.
How to detect all those different option and the Enable state?
To get the Enable status I can use
But what to do for a polygon object?
See below example, for all various options.
How to detect all those different option and the Enable state?
Hi Pim, thanks for reaching out us.
I'm sorry but I can't actually get your point: what do you mean by "the Enable status for a polygon object"?
Polygon objects - those whose C4DAtom::GetType() == Opolygon
is true - are "enabled" by definition and can not be disabled because their raw-data is supposed to be persistent and they don't behave as generators.
Can you better explain your intent?
Cheers, R