Trigger Render process from C.O.F.F.E.E.



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/05/2003 at 11:56, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   7.303 
    Platform:   Windows  ;   
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    Hi !
    There are some questions concerning C.O.F.F.E.E. burning under my fingernails  *g*
    - Is it possible to trigger the rendering of a scene from C.O.F.F.E.E. ? 
    - can one program something like the "preview"-feature in the material and render settings dialog in C.O.F.F.E.E. ?
    awaiting you kind replies...



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 01/05/2003 at 14:44, xxxxxxxx wrote:

    Unfortunately the answer to both of these questions is "no, not in C.O.F.F.E.E.".



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 02/05/2003 at 09:09, xxxxxxxx wrote:

    lol cool answer



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 14/12/2007 at 11:02, xxxxxxxx wrote:

    Hello,

    I would like to ask if there has anything changed in the last years? Is it now possible?

    if not...

    how can I trigger the process with c++?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 16/12/2007 at 07:56, xxxxxxxx wrote:

    This is a burning issue to me, too. I'd like to render
    a second frame for every frame that is rendered by
    Cinema.

    Is it possible to trigger a 2nd Ray from within
    VideoPostData::ExecutePixel and write this pixel into
    another image buffer? Or does this work with getting
    custom rays in Message(GeListNode* node, LONG type, void* data)
    by using VIDEOPOST_CUSTOMLENS and duplicate them in any way?

    If not, in which callback method (of VideoPostData?) do I
    trigger another rendering subsequent to the actual one
    started by the user? Progressbar should be working as well.
    A short outline would be welcome.


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