Trigger Render process from C.O.F.F.E.E.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/05/2003 at 11:56, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   7.303 
Platform:   Windows  ;   
Language(s) :   C.O.F.F.E.E  ;

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Hi !
There are some questions concerning C.O.F.F.E.E. burning under my fingernails  *g*
- Is it possible to trigger the rendering of a scene from C.O.F.F.E.E. ? 
- can one program something like the "preview"-feature in the material and render settings dialog in C.O.F.F.E.E. ?
awaiting you kind replies...

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 01/05/2003 at 14:44, xxxxxxxx wrote:

Unfortunately the answer to both of these questions is "no, not in C.O.F.F.E.E.".

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 02/05/2003 at 09:09, xxxxxxxx wrote:

lol cool answer

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 14/12/2007 at 11:02, xxxxxxxx wrote:

Hello,

I would like to ask if there has anything changed in the last years? Is it now possible?

if not...

how can I trigger the process with c++?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 16/12/2007 at 07:56, xxxxxxxx wrote:

This is a burning issue to me, too. I'd like to render
a second frame for every frame that is rendered by
Cinema.

Is it possible to trigger a 2nd Ray from within
VideoPostData::ExecutePixel and write this pixel into
another image buffer? Or does this work with getting
custom rays in Message(GeListNode* node, LONG type, void* data)
by using VIDEOPOST_CUSTOMLENS and duplicate them in any way?

If not, in which callback method (of VideoPostData?) do I
trigger another rendering subsequent to the actual one
started by the user? Progressbar should be working as well.
A short outline would be welcome.