SOLVED Get material from template file and apply it to project

     Hello everyone.

I want to get material from template file and apply it to project follow the sample material name.
Can you show code C++, or Python? .
It is sample video:
https://www.youtube.com/watch?v=-zPQT0kRdPc&feature=youtu.be
Thanks you very much.

Hello,

as always, please make yourself familiar with how to post questions on this forum: Read Before Posting

I assume a "template file" is just a C4D-file that stores some materials?

You can load a C4D-File with LoadDocument(). Then you can copy the materials found in that loaded document into the active document. See BaseDocument Manual and BaseMaterial Manual.

import c4d
import os

def main():
    # select the c4d file to load
    filename = c4d.storage.LoadDialog(type=c4d.FILESELECTTYPE_SCENES, title="Choose File.", flags=c4d.FILESELECT_LOAD, force_suffix="c4d")
    if filename is None:
        return

    # checks for c4d suffix
    name, suffix = os.path.splitext(filename)
    if suffix != ".c4d":
        raise RuntimeError('Invalid file selected.')

    # load the document (materials)
    loadedDoc = c4d.documents.LoadDocument(filename, c4d.SCENEFILTER_MATERIALS)
    if loadedDoc is None:
        raise RuntimeError('Could not load document.')
    
    # get all materials
    
    mat = loadedDoc.GetFirstMaterial()
    
    while mat is not None:
        
        # clone material
        clone = mat.GetClone()
        if clone is None:
            raise RuntimeError('Could not clone material.')
        
        # insert clone into the active document
        doc.InsertMaterial(clone)
        
        mat = mat.GetNext()
        
    c4d.EventAdd()

if __name__=='__main__':
    main()

best wishes,
Sebastian

Thanks s_bach very much.