FIELDLIST SIZE DON'T FIT IN UI



  • When displaying the remapping tab on a FIELDLIST the field ui is larger than the layout. At first i thought the issue was the lable of the field because i didn't manage it to create a line break like the falloff field on any effector but it makes no differences at all.
    fieldlist02.PNG

    res:

    GROUP {
                FIELDLIST GRIDDER_FIELD {  }
            }
    
    


  • Hi @pyr,

    You could define the Parameter SCALE_V to scale it properly.

    FIELDLIST GRIDDER_FIELD { SCALE_V;}

    note that the FIELDLIST resource defined in the falloff tab can be found in resource\modules\objects\description\ofalloff_panel.res

    Cheers,
    Maxime.



  • SCALE_V
    

    Doesn't change a thing. But i just discovered NEWLINE;



  • Here With SCALE_V and NEWLINE is working nicely.

    If it's the case also for you could you set your topic as solved?
    Cheers,
    Maxime.



  • It fits in the UI - but if i switch to remapping the width increase slighty.

    here my complete res file:

    CONTAINER Ogridder {
    
        NAME Ogridder;
        INCLUDE Obase;
        HIDE ID_BASEOBJECT_XRAY;
    
        GROUP ID_OBJECTPROPERTIES {
    
            GROUP {
                DEFAULT 1;  COLUMNS 2;
    
                REAL GRIDDER_WIDTH  { UNIT METER; MIN 0;}
                REAL GRIDDER_HEIGHT { UNIT METER; MIN 0;}
    
                REAL GRIDDER_MIN_CELL_SIZE {MIN 0.0; UNIT METER; }
                REAL GRIDDER_OFFSET { MIN 0.0; UNIT METER; }
    
                REAL GRIDDER_BEVEL { MIN 0; UNIT METER;}
                LONG GRIDDER_BEVEL_SUBDIVS {  DEFAULT 4; MIN 0; MAX 8; STEP 1; }
    
                LONG GRIDDER_SUBDIVS { DEFAULT 4; MIN 1; MAX 32; STEP 1; }
                LONG GRIDDER_MODE
                {
                    CYCLE
                    {
                        GRIDDER_MODE_VLSI;
                        GRIDDER_MODE_TRTD;
                    }
                }
    
                LONG GRIDDER_ROW    { DEFAULT 4; MIN 1; MAX 1000; STEP 1; }
                LONG GRIDDER_OUTPUT
                    {
                        
                        CYCLE
                        {
                            GRIDDER_OUTPUT_MESH;
                            GRIDDER_OUTPUT_SPLINE;
                        }
                    }
    
                LONG GRIDDER_COLUMN { DEFAULT 4; MIN 1; MAX 1000; STEP 1; }
                BOOL GRIDDER_FLATUV {}
    
                }
    
    
            GROUP GRIDDER_GROUP_VARIATION {
    
                DEFAULT 1;
                COLUMNS 1;
                
    
                REAL GRIDDER_VARIATION_SOURCE { DEFAULT 0; MIN -100.0; MAX 100;  CUSTOMGUI REALSLIDER; STEP 1; UNIT PERCENT; }
    
                REAL GRIDDER_SUBDIVS_SOURCE { DEFAULT 0; MIN -100.0; MAX 100;  CUSTOMGUI REALSLIDER; STEP 1; UNIT PERCENT; }
    
                REAL GRIDDER_ROW_VARIATION    { DEFAULT 100.0; MIN 0.0; MAX 100;  CUSTOMGUI REALSLIDER; STEP 1; UNIT PERCENT; }
    
                REAL GRIDDER_COLUMN_VARIATION { DEFAULT 100.0; MIN 0.0; MAX 100;  CUSTOMGUI REALSLIDER; STEP 1; UNIT PERCENT; }
    
                REAL GRIDDER_SHADER_DEEP_THRESHOLD { DEFAULT 100.0; MIN 0.0; MAX 100;  CUSTOMGUI REALSLIDER; STEP 1; UNIT PERCENT; }
    
                BOOL GRIDDER_SHADER_DEEP {}
    
                SEPARATOR {  LINE; }
    
                SHADERLINK GRIDDER_SHADER {   }
    
                SPLINE GRIDDER_VARIATION {    }
    
                SEPARATOR {  LINE; }
    
                FIELDLIST GRIDDER_FIELD { SCALE_V; NEWLINE; }
    
             }
    
    
            }
    
    
    }
    
    


  • Unfortunately, this issue is also present in our Falloff tab so I guess it's a more general bug.

    I've opened a new bug report.

    Cheers,
    Maxime.



  • While the bug is still there I set the topic as solved. I will bump the topic once the fix is in a release.

    Cheers,
    Maxime


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