SOLVED FIELDLIST SIZE DON'T FIT IN UI

When displaying the remapping tab on a FIELDLIST the field ui is larger than the layout. At first i thought the issue was the lable of the field because i didn't manage it to create a line break like the falloff field on any effector but it makes no differences at all.
fieldlist02.PNG

res:

GROUP {
            FIELDLIST GRIDDER_FIELD {  }
        }

Hi @pyr,

You could define the Parameter SCALE_V to scale it properly.

FIELDLIST GRIDDER_FIELD { SCALE_V;}

note that the FIELDLIST resource defined in the falloff tab can be found in resource\modules\objects\description\ofalloff_panel.res

Cheers,
Maxime.

SCALE_V

Doesn't change a thing. But i just discovered NEWLINE;

Here With SCALE_V and NEWLINE is working nicely.

If it's the case also for you could you set your topic as solved?
Cheers,
Maxime.

It fits in the UI - but if i switch to remapping the width increase slighty.

here my complete res file:

CONTAINER Ogridder {

    NAME Ogridder;
    INCLUDE Obase;
    HIDE ID_BASEOBJECT_XRAY;

    GROUP ID_OBJECTPROPERTIES {

        GROUP {
            DEFAULT 1;  COLUMNS 2;

            REAL GRIDDER_WIDTH  { UNIT METER; MIN 0;}
            REAL GRIDDER_HEIGHT { UNIT METER; MIN 0;}

            REAL GRIDDER_MIN_CELL_SIZE {MIN 0.0; UNIT METER; }
            REAL GRIDDER_OFFSET { MIN 0.0; UNIT METER; }

            REAL GRIDDER_BEVEL { MIN 0; UNIT METER;}
            LONG GRIDDER_BEVEL_SUBDIVS {  DEFAULT 4; MIN 0; MAX 8; STEP 1; }

            LONG GRIDDER_SUBDIVS { DEFAULT 4; MIN 1; MAX 32; STEP 1; }
            LONG GRIDDER_MODE
            {
                CYCLE
                {
                    GRIDDER_MODE_VLSI;
                    GRIDDER_MODE_TRTD;
                }
            }

            LONG GRIDDER_ROW    { DEFAULT 4; MIN 1; MAX 1000; STEP 1; }
            LONG GRIDDER_OUTPUT
                {
                    
                    CYCLE
                    {
                        GRIDDER_OUTPUT_MESH;
                        GRIDDER_OUTPUT_SPLINE;
                    }
                }

            LONG GRIDDER_COLUMN { DEFAULT 4; MIN 1; MAX 1000; STEP 1; }
            BOOL GRIDDER_FLATUV {}

            }


        GROUP GRIDDER_GROUP_VARIATION {

            DEFAULT 1;
            COLUMNS 1;
            

            REAL GRIDDER_VARIATION_SOURCE { DEFAULT 0; MIN -100.0; MAX 100;  CUSTOMGUI REALSLIDER; STEP 1; UNIT PERCENT; }

            REAL GRIDDER_SUBDIVS_SOURCE { DEFAULT 0; MIN -100.0; MAX 100;  CUSTOMGUI REALSLIDER; STEP 1; UNIT PERCENT; }

            REAL GRIDDER_ROW_VARIATION    { DEFAULT 100.0; MIN 0.0; MAX 100;  CUSTOMGUI REALSLIDER; STEP 1; UNIT PERCENT; }

            REAL GRIDDER_COLUMN_VARIATION { DEFAULT 100.0; MIN 0.0; MAX 100;  CUSTOMGUI REALSLIDER; STEP 1; UNIT PERCENT; }

            REAL GRIDDER_SHADER_DEEP_THRESHOLD { DEFAULT 100.0; MIN 0.0; MAX 100;  CUSTOMGUI REALSLIDER; STEP 1; UNIT PERCENT; }

            BOOL GRIDDER_SHADER_DEEP {}

            SEPARATOR {  LINE; }

            SHADERLINK GRIDDER_SHADER {   }

            SPLINE GRIDDER_VARIATION {    }

            SEPARATOR {  LINE; }

            FIELDLIST GRIDDER_FIELD { SCALE_V; NEWLINE; }

         }


        }


}

Unfortunately, this issue is also present in our Falloff tab so I guess it's a more general bug.

I've opened a new bug report.

Cheers,
Maxime.

While the bug is still there I set the topic as solved. I will bump the topic once the fix is in a release.

Cheers,
Maxime