It fits in the UI - but if i switch to remapping the width increase slighty.

here my complete res file:

```
CONTAINER Ogridder {
NAME Ogridder;
INCLUDE Obase;
HIDE ID_BASEOBJECT_XRAY;
GROUP ID_OBJECTPROPERTIES {
GROUP {
DEFAULT 1; COLUMNS 2;
REAL GRIDDER_WIDTH { UNIT METER; MIN 0;}
REAL GRIDDER_HEIGHT { UNIT METER; MIN 0;}
REAL GRIDDER_MIN_CELL_SIZE {MIN 0.0; UNIT METER; }
REAL GRIDDER_OFFSET { MIN 0.0; UNIT METER; }
REAL GRIDDER_BEVEL { MIN 0; UNIT METER;}
LONG GRIDDER_BEVEL_SUBDIVS { DEFAULT 4; MIN 0; MAX 8; STEP 1; }
LONG GRIDDER_SUBDIVS { DEFAULT 4; MIN 1; MAX 32; STEP 1; }
LONG GRIDDER_MODE
{
CYCLE
{
GRIDDER_MODE_VLSI;
GRIDDER_MODE_TRTD;
}
}
LONG GRIDDER_ROW { DEFAULT 4; MIN 1; MAX 1000; STEP 1; }
LONG GRIDDER_OUTPUT
{
CYCLE
{
GRIDDER_OUTPUT_MESH;
GRIDDER_OUTPUT_SPLINE;
}
}
LONG GRIDDER_COLUMN { DEFAULT 4; MIN 1; MAX 1000; STEP 1; }
BOOL GRIDDER_FLATUV {}
}
GROUP GRIDDER_GROUP_VARIATION {
DEFAULT 1;
COLUMNS 1;
REAL GRIDDER_VARIATION_SOURCE { DEFAULT 0; MIN -100.0; MAX 100; CUSTOMGUI REALSLIDER; STEP 1; UNIT PERCENT; }
REAL GRIDDER_SUBDIVS_SOURCE { DEFAULT 0; MIN -100.0; MAX 100; CUSTOMGUI REALSLIDER; STEP 1; UNIT PERCENT; }
REAL GRIDDER_ROW_VARIATION { DEFAULT 100.0; MIN 0.0; MAX 100; CUSTOMGUI REALSLIDER; STEP 1; UNIT PERCENT; }
REAL GRIDDER_COLUMN_VARIATION { DEFAULT 100.0; MIN 0.0; MAX 100; CUSTOMGUI REALSLIDER; STEP 1; UNIT PERCENT; }
REAL GRIDDER_SHADER_DEEP_THRESHOLD { DEFAULT 100.0; MIN 0.0; MAX 100; CUSTOMGUI REALSLIDER; STEP 1; UNIT PERCENT; }
BOOL GRIDDER_SHADER_DEEP {}
SEPARATOR { LINE; }
SHADERLINK GRIDDER_SHADER { }
SPLINE GRIDDER_VARIATION { }
SEPARATOR { LINE; }
FIELDLIST GRIDDER_FIELD { SCALE_V; NEWLINE; }
}
}
}
```