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On 25/04/2003 at 16:49, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Language(s) : C.O.F.F.E.E ;
How can I get the world coordinates of a point of a polygonal object? I mean, even if it is rotated, how can I get the global (world) coordinates of any point?
On 25/04/2003 at 22:30, xxxxxxxx wrote:
hi rui, you need to get the global matrix in coffee
then you need to multiply the points position by the global matrix:
if you then need to get a global points position but in local space what you need to do is invert the global matrix of the object first before you multiply the point so
hope this helps.