SOLVED Re-Initialize dialog if already opened

Hello,
When the dialog of my CommandData is already opened and I re-execute my CommandData the InitValues() function for example it executed only the first time dialog open.
To re-execute the InitValues() each time I execute my CommandData I added self.dialog.Close() before the self.dialog.Open() function.

How can I do that without closing the dialog each time I execute my CommandData plugin?

class MyDlg(c4d.gui.GeDialog):
    def CreateLayout(self):
        ...

    def InitValues(self):
        Print("Hello World!")

class MyCommandData(c4d.plugins.CommandData):
    dialog = None

    def Execute(self, doc):
        # Creates the dialog if its not already exists
        if self.dialog is None: self.dialog = MyDlg()

        # Close the dialog if its open
        self.dialog.Close()

        # Opens the dialog
        return self.dialog.Open(dlgtype=c4d.DLG_TYPE_ASYNC, pluginid=PLUGIN_ID, defaultw=500, defaulth=120,   
                                        xpos=512, ypos=128)

hello,

for your next threads, please help us keeping things organised and clean. I know it's not your priority but it really simplify our work here.

and please, set the thread as solved once it is 🙂

you can simply check if your dialogbox is opened and call InitValues()

class MyDlg(c4d.gui.GeDialog):

    def CreateLayout(self):
        self.AddEditNumberArrows(1000,c4d.BFH_LEFT,70,10) 
        
        return True

    def InitValues(self):

        self.SetFloat(1000, 1.0, min=0.0, step=0.1)
        print("Hello World!")
        return True

class MyCommandData(c4d.plugins.CommandData):
    dialog = None

    def Execute(self, doc):
        # Creates the dialog if its not already exists
        if self.dialog is None: 
            self.dialog = MyDlg()
        if self.dialog.IsOpen():
            self.dialog.InitValues()
            return True
            

        # Opens the dialog
        return self.dialog.Open(dlgtype=c4d.DLG_TYPE_ASYNC, pluginid=PLUGIN_ID, defaultw=500, defaulth=120,   
                                        xpos=512, ypos=128)

Cheers,
Manuel

hello,

for your next threads, please help us keeping things organised and clean. I know it's not your priority but it really simplify our work here.

and please, set the thread as solved once it is 🙂

you can simply check if your dialogbox is opened and call InitValues()

class MyDlg(c4d.gui.GeDialog):

    def CreateLayout(self):
        self.AddEditNumberArrows(1000,c4d.BFH_LEFT,70,10) 
        
        return True

    def InitValues(self):

        self.SetFloat(1000, 1.0, min=0.0, step=0.1)
        print("Hello World!")
        return True

class MyCommandData(c4d.plugins.CommandData):
    dialog = None

    def Execute(self, doc):
        # Creates the dialog if its not already exists
        if self.dialog is None: 
            self.dialog = MyDlg()
        if self.dialog.IsOpen():
            self.dialog.InitValues()
            return True
            

        # Opens the dialog
        return self.dialog.Open(dlgtype=c4d.DLG_TYPE_ASYNC, pluginid=PLUGIN_ID, defaultw=500, defaulth=120,   
                                        xpos=512, ypos=128)

Cheers,
Manuel

@m_magalhaes
Hello,
Right. Duly noted. Thanks for your time.