PluginObject :: CheckDirty

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 17/04/2003 at 11:34, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:      Mac OSX  ; 
Language(s) :     C++  ;

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It seems that the dirty flags are already set when the object is affected by a parameter change or a tag is added or deleted. There are certain cases that I do not want the object to update in any form ( there is a force update button for the user ). This because updates could theoretically take minutes. I would have assumed the flags would have never been set to dirty as they come into CheckDirty.?

The question: Is there a way to set an objects 'dirty' state to not dirty when it comes into 'CheckDirty'?

Best Regards,
bt

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 18/04/2003 at 14:37, xxxxxxxx wrote:

No, I'm afraid that doesn't seem to be possible. Perhaps you could cache the modifications you do to the object?