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On 17/04/2003 at 11:34, xxxxxxxx wrote:
Cinema 4D Version: 8.100
Platform: Mac OSX ;
Language(s) : C++ ;
It seems that the dirty flags are already set when the object is affected by a parameter change or a tag is added or deleted. There are certain cases that I do not want the object to update in any form ( there is a force update button for the user ). This because updates could theoretically take minutes. I would have assumed the flags would have never been set to dirty as they come into CheckDirty.?
The question: Is there a way to set an objects 'dirty' state to not dirty when it comes into 'CheckDirty'?