SOLVED BaseLink from maxon::Uuid

I'm experimenting with BasicMicroNode and try to access the Object that is linked through a net.maxon.pattern.node.utility.renderobject node.
How can the Uuid that is output from this node be converted to the BaseObject it represents?

Hi @affa,

sorry for the late reply, the complete nodes API is not yet available as part of the Cinema 4D API being it in a very fluid state at the moment. The framework currently included in represents a limited portion of it where the function you're attempting to achieve is not possible at the moment. We'll keep update about the future of the Nodes API.


ok thanks for the info @m_adam.