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On 10/02/2006 at 14:59, xxxxxxxx wrote:
hi Rui!
i get in touch yesterday, with the guy ( color=#800080bcbarnes <SCRIPT type=text/javascript> vbmenu_register("postmenu_", true); _<_Script_>_ )who posted the thread,
and here is what he replied:
"Wow - I haven't thought about that one in a long time. Unfortunately, I've rummaged through all my old scene files, and don't have it anymore. Sorry.
If I remember correctly, there is an XPresso node that will give you the brightness of a light, and I just hooked the position up to a null object so I could move it around.
Hope that helps.
brian."
i hope this will really help you.
i tried to find it myself but i didn't. i'm too fresh for that stuff!
actually, i am trying to set an xpresso for "photometrics" kind of lights, using Terrabrush for converting Eulumdata (data distribution) files. i think lightmeter will be a great help for my testings.
i wonder if the brightness of lights can be limited. i mean if the brightness of the lights (if they are on) @ daylight, is greater than the brightness of the sun oblect, then it can be "slightly" ignored by Gi solytion. i think this is what is happening in real life, as light fixtures don't add much in daylight, but make all the difference @ night.
if you are interested i could send you my wip in progress.
george.