Thanks for referring
c4d.gui.ShowPopupDialog(). The documentation, in this rare ocassion, presents a code example that I can just copy and paste and it works. (Why can't all code examples work this way?)
RE: radial menu
I search "radial" in the documentation but results are not relevant to radial menu. Maybe it has other name? Just wondering
RE: Marking Menu like Maya
Just wondering, is the marking menu like Maya also possible in C4D. See example below:
A prominent feature is that the main and submenu is spaced out as "radial". The "spaced out" for me is really important since I don't really read the marking menus in Maya when I'm using them. It's just muscle memory.
The vertical list is just too close that I need to read them otherwise I click the wrong command.