Getting world coordinates

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 13/04/2003 at 18:57, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:    Mac  ;  
Language(s) :   C.O.F.F.E.E  ;

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With GetPos I can get the local coordinates of an object. How can I get and set the world coordinates of an object, even if it has parents? Thank you very much in advance.

Rui Batista

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 14/04/2003 at 00:40, xxxxxxxx wrote:

The GetMg() function for the BaseObject (looks like COFFEE has this too), then from the Matrix the position is found with GetV0(). (in C++ it is the 'off' member, V0 should be the same thing I think).

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 14/04/2003 at 04:15, xxxxxxxx wrote:

Mmmmm Thank you. And, how do I get the global rotation and scale? Are they also in there?

Rui Batista

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 14/04/2003 at 07:34, xxxxxxxx wrote:

Yup, see the COFFEE docs for Matrix, the global matrix contains everything.

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 14/04/2003 at 11:18, xxxxxxxx wrote:

Have a look at the Matrix tutorial in the plugincafe.
It also includes functions you can copy and paste if you don´t want to get into matrices too much.
Best
Samir