CurrentStateToObject

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 10/04/2003 at 11:58, xxxxxxxx wrote:

User Information:
Cinema 4D Version:   8.100 
Platform:    Mac  ;  
Language(s) :   C.O.F.F.E.E  ;

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Am I the only one in the forum (and Samir that is being very helpful ;-) ?

Well, I need to know a few things:

How can I get a temporaty object that results of a CurrentStateToObject command?

If I don't insert the object in the document, will I have to throw it away at the end?

How can I access the point data of that temporay object? (I will probably be able to find this out by myself but now the first two questions ;-)

Thank you very much in advance.

Rui Batista

p.s. COFFEE, don't forget

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/04/2003 at 12:20, xxxxxxxx wrote:

All SendModellingCommand() operations in C.O.F.F.E.E. result in a new object in the scene or changes to the existing objects. There's no way to get just the resulting object back as in C++.
Did you find out how to access the point data by yourself?

THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

On 11/04/2003 at 17:09, xxxxxxxx wrote:

Ok, in that case, how do I create a copy of one object, apply a CurrentStateToObject to it and get the point data? It's not very obvious from the documentation.
I will delete the created object, afterwards ;-)

Rui Batista