CurrentStateToObject



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 10/04/2003 at 11:58, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.100 
    Platform:    Mac  ;  
    Language(s) :   C.O.F.F.E.E  ;

    ---------
    Am I the only one in the forum (and Samir that is being very helpful ;-) ?

    Well, I need to know a few things:

    How can I get a temporaty object that results of a CurrentStateToObject command?

    If I don't insert the object in the document, will I have to throw it away at the end?

    How can I access the point data of that temporay object? (I will probably be able to find this out by myself but now the first two questions ;-)

    Thank you very much in advance.

    Rui Batista

    p.s. COFFEE, don't forget



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 11/04/2003 at 12:20, xxxxxxxx wrote:

    All SendModellingCommand() operations in C.O.F.F.E.E. result in a new object in the scene or changes to the existing objects. There's no way to get just the resulting object back as in C++.
    Did you find out how to access the point data by yourself?



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 11/04/2003 at 17:09, xxxxxxxx wrote:

    Ok, in that case, how do I create a copy of one object, apply a CurrentStateToObject to it and get the point data? It's not very obvious from the documentation.
    I will delete the created object, afterwards ;-)

    Rui Batista


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