@zipit
Thanks for the response and for pointing out the steps. By nbit handler, I guess you are referring to the NBIT_EHIDE
parameter. That's indeed a bit hefty procedure. Plug-ins are new to me. I'm guessing the need for the plug-in is for it to constantly execute Draw()
and BaseDraw()
method?
@m_magalhaes
Thanks for the response. One of my intended is when animation. One viewport is for perspective. The other is for camera_shot and reference. The reference is a plane with an image sequence attached to it.
The reference plane should be present in the camera_shot viewport but not in the perspective viewport.
If its confusing, I can try sending what the set-up looks like in Maya (video screencap).
I tried using the solo command but it also works for all the viewports. Correct me if I'm wrong.