I have a problem with Texture Manager.
Even though it shows the bitmaps that are used in material shaders correctly, it doesn't always show the bitmaps in custom shaders and when it does, they appear duplicated.
So first of all, why the sahders don't appear always in Texture Manager ?
In this post, it's said that it's not possible to show the bitmaps in custom shaders in Texture Manager: https://plugincafe.maxon.net/topic/9640/12946_texture-manager-support-in-custom-shader/3
Do I have to add the Bitmap Shaders that exist in ShaderData as children in materials ?