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is there a built in way to convert the render setting file tokens to what they are represent? also is there a way to save a .c4d file with out the file location window popping up using python?
Hi @jesse first of all welcome in the plugincafe community.
I would like to point you to a few rules for your next topics (I've set up this one correctly).
Now in regards to the first question, yes it's possible you should use c4d.modules.tokensystem.StringConvertTokensFilter or c4d.modules.tokensystem.FilenameConvertTokensFilter.
A quick example:
import c4d def main(): # Defines a path, with the $frame and $prj token path = r"/myprojects/topnotchproject/theimage_$frame_$prj.png" print(path) # Setups the RenderPathData rpd = {'_doc': doc, '_rData': doc.GetActiveRenderData(), '_rBc': doc.GetActiveRenderData().GetData(), '_frame': 1} # Excludes the project token to the "tokenization" exclude = ['prj'] # Renders token to string finalFilename = c4d.modules.tokensystem.StringConvertTokensFilter(path, rpd, exclude) print(finalFilename) # Renders tokens to string and also change / to \ finalFilename = c4d.modules.tokensystem.FilenameConvertTokensFilter(path, rpd, exclude) print(finalFilename) if __name__ == '__main__': main()
While it's in C++, it's still worth looking at the Token Manual.
Then for the second question, you can save a .c4d file (or a document) by calling c4d.documents.SaveDocument, by default dialog are not allowed to pop up.
If you have any questions, let me know. Cheers, Maxime.
@m_adam thanks so using c4d.documents.SaveDocument the window is still showing up.. even with "SAVEDOCUMENTFLAGS_NONE" or "SAVEDOCUMENTFLAGS_AUTOSAVE" could it still be showing up because of an error in the file path its trying to save to or something like that?