Shader in transparency channel



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 07/04/2003 at 04:33, xxxxxxxx wrote:

    User Information:
    Cinema 4D Version:   8.100 
    Platform:      Mac OSX  ; 
    Language(s) :   C.O.F.F.E.E  ;

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    My shader uses tracegeometry() and Illuminance3() and works quite well in color, diffuse and luminance channel. But when I use it in transparency channel, Cinema crashes after the first or second editor render of the object. The material preview is rendered fine btw.
    Is there some special flag I have to set to make this shader also work in the transparency channel or is this a bug?

    Thanks for your comments and help.
    Arndt


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