Is there I can make a tag based subdivision surface? Currently, they are separate objects as generators.
My main griped about this is whenever I select an object in the viewport, the subd object is selected first. I understand, that there is a ray selection and hit RMB to see the list of objects. But it gets tricky if there are multiple objects hit by that ray selection. Also it is just a bit cumbersome, overall.
So, I was looking for a tag based subdivision surface? I think it is possible since external renderers have a subdvision tag where they subdivide geometry at render time, correct me if I'm wrong.
Is there a way around this?
Thank you for looking at my problem.