Solved ToolResizeData UI

Hello!

I'm following the example from the ToolResizeData manual page, and I can already set my tool size and pressure. But there's a couple of things that I can't make work

  1. To set ToolResizeFalloffData.falloff, I need to alloc the SplineData in RESIZE_PASS_GENERATEFALLOFF, but that message is never being called. Is there anything I need to set to start calling it?

  2. I'm trying to display text besides the cursor like when we resize the Sculpt brushes using ToolResizeData.cursor_text, but nothing happens. I set it all the time, but it never prints anything on the viewport.

Hi Roger, thanks for reaching out us.

With regard to the first question it's likely that the ToolResizeFalloffData::dirty should be truein order to have the RESIZE_PASS_GENERATEFALLOFF being properly called.

With regard to the second question, I'm still investigating but the way in Cinema 4D the text is displayed beside the cursor on tool size/pressure change has nothing to do with the ToolResizeData::cursor_text but is automatically delivered by the implementation of SculptBrushToolData.

Best, Riccardo

@r_gigante said in ToolResizeData UI:

With regard to the first question it's likely that the ToolResizeFalloffData::dirty should be truein order to have the RESIZE_PASS_GENERATEFALLOFF being properly called.

That seems to trigger the message, thanks.

@r_gigante I don't know why this topic was marked as Solved, but the second issue still persists. I can set allt he viewport brush parameters, but still I can't print any text on the viewport with `ToolResizeData.cursor_text

@rsodre as already stated it has nothing to do with ToolResizeData::cursor_text(although the documentation states differently) and if you look at the implementation of SculptBrushToolData example it delivers out of the box pressure/size HUD without any further addition.

Regards, Riccardo

@r_gigante You mean with pParams->EnablePressureHUD(true); ?

@rsodre : looks like it.