Simulating a Scrub in the Timeline?
bentraje last edited by
I made a rig, and for some reason, it does not work well unless I scrub the timeline. It's as if the timeline gives an update to the scene. You can see an illustration of the problem here:
I'm not sure about this but I guess the term to do this
redraw, correct me if I'm wrong.
I checked the documentation but the
redraw()method is only available under
Is there a way to simulate a scrub in the timeline or
redrawon a document/scene level?
Thank you for looking at my problem.
mp5gosu last edited by
You may want to try ExecutePasses() - that command will animate the current frame of the document and therefore works like scrubbing the timeline.
bentraje last edited by bentraje
Not sure about the whole mechanics of the command but it works.
Here is the code I used:
doc.ExecutePasses(None, True, True,True,c4d.BUILDFLAGS_0)
m_magalhaes last edited by
hi @bentraje ,
Just to confirm @mp5gosu answer.