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I want to convert a SDS with a Cube as a child, to one polygon object. Thus I select the SDS and do a "Current State to Object".
However, the resulting object does not seem to take the Subdivision Editor settings into account.
See below picture. On top the SDS + Cube, below the result of the CSTO.
Using python gave me the same issue
objList = c4d.utils.SendModelingCommand( command = c4d.MCOMMAND_CURRENTSTATETOOBJECT, list = [op], # op.GetClone() did not help mode = c4d.MODELINGCOMMANDMODE_ALL, doc = doc, ) doc.InsertObject(objList[0]) c4d.EventAdd()
And AliasTrans did not seem to help.
trans = c4d.AliasTrans() if not trans or not trans.Init(doc): return False opClone = op.GetClone(c4d.COPYFLAGS_NONE, trans) trans.Translate(True) objList = c4d.utils.SendModelingCommand( command = c4d.MCOMMAND_CURRENTSTATETOOBJECT, list = [opClone], mode = c4d.MODELINGCOMMANDMODE_ALL, doc = doc, ) doc.InsertObject(objList[0]) c4d.EventAdd()
@pim said in Current State to Object of a Subdivision Surface:
SendModelingCommand
Oops, I see Subdivision Renderer setting and not Subdivision Editor setting is taken into account.