Can't detect Drag finish



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/04/2003 at 03:18, xxxxxxxx wrote:

    I copied it again and still gives me the same error. I sent you the plug to your mail account in FC. Check it out. Thank you, Samir.

    Rui Batista



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/04/2003 at 04:51, xxxxxxxx wrote:

    I can do it now, but I have another problem. Since you are being so helpful, could you give me just a little more help, Samir? :-)
    Check this out:

      
    if (instanceof(dropped,BaseTag))  
                   {  
                   if(dropped->GetType() == 5616)  
                        {  
                        drop_find=dropped->GetMaterial();  
                        println(drop_find->GetName());  
    ...  
    

    I assumed that this was the way to get the name of the material that sits inside the Material Tag. But I get a Member not Found at the println line.
    What am I doing wrong?
    Thank you very much in advence.

    Rui Batista



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/04/2003 at 06:04, xxxxxxxx wrote:

    Hi,
    GetMaterial will return a Marker and not an object. You will have to go through all Materials and compare the material marker with the returned marker. If they are the same you can use that found material. Afaik there is no other way in COFFEE yet.
    Best
    Samir



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/04/2003 at 06:16, xxxxxxxx wrote:

    Oh, ok... COFFEE really needs to evolve a bit more.
    Will do that. Thank you, Samir.

    Rui Batista



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/04/2003 at 06:36, xxxxxxxx wrote:

    Know what? It's not working :-(
    I did the following:

      
    matmarker1=dropped->GetMaterial();  
    mat = doc->GetFirstMaterial();  
    while(mat&&(matmarker2=mat->GetMarker())!=matmarker1)mat=mat->GetNext();  
    if(!mat)return FALSE;  
    

    But it never finds any match. I read the the dropped->GetMaterial() returns a marker that is only valid at runtime. What could this mean?

    Rui Batista



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/04/2003 at 06:44, xxxxxxxx wrote:

    what happens if it matches? I don´t see any printouts or anything? How do you know then?
    Samir



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/04/2003 at 06:57, xxxxxxxx wrote:

    I just pasted the code that does the search, Samir. The code that uses the found mat would follow. In fact, it already exists. I just did a println(mat->GetName());
    But it never reaches that part of the code.
    I even placed a println(dropped); before and I get a different value all the time. Even when keeping the mouse still inside the field I want the tag to be dragged to. It just spits out a list of different values. Like if the value of dropped is changing all the time. (by the way, dropped value is set by dropped = GetDragObject(msg);)
    In short, how can I get the name of the material assigned to a specific material tag?

    Rui Batista



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/04/2003 at 07:04, xxxxxxxx wrote:

    well, you could try to get the material link of the texture tag. Isn´t this possible in COFFEE? The id for the Container ID is 1010 (TEXTURETAG_MATERIAL). You could then use this object (or maybe it´s a string returned) to get the name and use FindMaterial to get the material. But I don´t know if this will work.
    Best
    Samir



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/04/2003 at 07:14, xxxxxxxx wrote:

    Isn't that what matmarker1=dropped->GetMaterial(); does? Getting the material that is assigned to the tag pointed by dropped?
    Since dropped passed these two tests:

    if (instanceof(dropped,BaseTag))
                        {
                        if(dropped->GetType() == 5616)

    (5616 is the value of TTexture)

    I assumed that dropped is a pointer to the texture tag itself. Isn't it?

    Rui Batista



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/04/2003 at 07:21, xxxxxxxx wrote:

    yes dropped is a pointer to the texture tag, but getmaterial will only give you a marker but not the name of the material. What I told you to do is to get the material name directly out of the TextureTag container but this doesn´t seem to work.
    So, the only way spontaneously said to me is the markers.
    Best
    Samir



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/04/2003 at 07:24, xxxxxxxx wrote:

    But hey, it´s long ago I used coffee so maybe there is another way. :)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/04/2003 at 07:26, xxxxxxxx wrote:

    You are being really helpful Samir. Thank you so much.
    It's a shame that I'm no programmer and can't make this work :-(
    It seemed such a simple thing to do at first. I will start another thread with only this question to see if someone else can also help.

    Rui Batista



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/04/2003 at 09:17, xxxxxxxx wrote:

    Oh, just another thing, Samir. Your plug-in "Drag" does work and I could also do that before. What I was trying to do was to only accept the dragged object if the mouse was released inside a specific gadget. If the mouse was moved away, the dragged object would just be ignored (the gadget would keep the old value or become empty, whatever).
    With your code (and mine), as soon as a dragged object enters the gadget, it is accepted.
    That's why I was trying to check BFM_DRAG_FINISHED. But I always get nil as a result. Isn't there a way to make it behave the way I was intending?

    Rui Batista



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 03/04/2003 at 09:42, xxxxxxxx wrote:

    Works fine for me. Change the code I gave you to this and use obj as final object:
    var obj,temp;
    MyDialog::Message(msg)
    {
     if(msg->GetId() == BFM_DRAGRECEIVE) 
     {
      if(CheckDropArea(DRAG_TEST, msg, TRUE, TRUE))
      {
       temp = GetDragObject(msg);
       SetDragDestination(MOUSE_POINT_HAND);
       SetString(DRAG_TEST, temp->GetName());
       if(msg->GetData(BFM_DRAG_FINISHED))
       { 
          obj= GetDragObject(msg);
          SetString(DRAG_TEST, obj->GetName());
        
       }
       return TRUE;
       
      }
      else SetString(DRAG_TEST, "");
     }
     return super::Message(msg);
    }



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 09/03/2005 at 08:09, xxxxxxxx wrote:

    It's really to bad, that there never was an answer to the BFM_DRAG_FINISHED.

    This should trigger, when an object is dropped:

      
    if ( msg->GetData( BFM_DRAG_FINISHED ) )  
    {  
    println( "Drag Finished" );  
    }  
    

    It doesn't :(

    Weird it seems that the SDK 9.1 advice to use this, and it never triggers !?!

    If anybody know the solution to this, please post :)



  • THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

    On 13/03/2005 at 17:07, xxxxxxxx wrote:

    Thanks to a a PM I got from Rui, this is needed to detect a drag finished.

    If a

    CheckDropArea()
    

    returns TRUE, you can use

      
    if ( msg->GetData( BFM_DRAG_FINISHED ) )  
    {  
    // Your code here  
    }  
    

    This should have been mentioned in the C.O.F.F.E.E. SDK.


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