My plugin depends on a 3rd party external library in the form of a DLL. According to the docs, additional DLLs needed by a plugin can be placed in myplugin\res\libs\win64. (https://developers.maxon.net/docs/Cinema4DCPPSDK/html/page_maxonapi_dev_windows.html#page_maxonapi_dev_windows_practice_dll).
For my plugin, this is not a very convenient solution. The DLL in question is already installed in a specific location, which is added to the PATH environment variable by the installer of the 3rd party library. Also, my plugin project actually consists of several c4d plugins which each need to communicate with the same copy of the DLL. My workaround solution for now is to simply place the DLL in the same directory as the c4d executable. This works, but is not very elegant.
So: Is there any way to specify a custom directory where my plugins will look for additional dynamic libraries? This was possible in previous versions of c4d (using the standard PATH environment variable) so I am really hoping it is possible in R20 as well.