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On 29/03/2003 at 09:40, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 8.100
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;
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Hi !
First: I am new to this forum. So hello eyerybody!
Second: I am german. So, please, excuse wrong formulations!
I started to write a channel-shader. For its purpose, it needs information about the geometry of the object that it is assigned to. This should happen in the initRender() function. I don't know how to get this geometry-information.
I would like to get a point-list and/or a polygon-list. And it should work for parametric objects as well. It would also be nice to get the polygons of the selection if the material is assigned to a selection but also all polygons of the object, if required. Any ideas?
Thanks for every answer!
PS: feel free to answer in german if you are also german ;-)